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Chapter 1: OpenGL on Silicon Graphics Systems
Silicon Graphics systems allow you to write OpenGL applications that are portable and run well across the Silicon Graphics workstation product line. This chapter introduces the basic issues you need to know about if you want to write an OpenGL application for Silicon Graphics systems. The chapter contains the following topics, which are all discussed in more detail elsewhere in this guide:
- Using OpenGL With the X Window System
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- Extensions to OpenGL
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- Debugging and Performance Optimization
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- Location of Example Source Code
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